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How can we dice a parametric surface?

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A few days ago I asked how to slice three-dimensional surfaces:

How can we produce sliceforms?

The three outstanding answers make me believe that dicing parametric surfaces should also be possible. Blender - Python has a modifier called Remesh that does this automatically and iteratively.

We take a Catenoid as an example:

ParametricPlot3D[{ Cos[u] Cosh[v], Sin[u] Cosh[v], v},  {u, 0, 2 Pi}, {v, -Pi/2, Pi/2},  BoxRatios -> {1, 1, 0.6}]

enter image description here

A screenshot from my Blender-application after two nested cube operations (with a checker texture):

enter image description here

After three nestings (perforated):

enter image description here

After five nestings (colored by height):

enter image description here

A Ding-Dong surface as another example

ParametricPlot3D[{ Cos[u] Sqrt[1 - v] v, Sin[u] Sqrt[1 - v] v, v},  {u, 0, 2 Pi}, {v, -1, 1}]

enter image description here

After four nestings:

enter image description here

My request

I know how to dice with Blender and Lego bricks, but would prefer to see a solution with Mathematica. Thank you in advance for your answers and ideas.

enter image description here


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